Item 1. Business Esports is a skill-based, competitive, and organized form of video gaming by professional players, playing individually or as teams. Esports typically takes the form of organized, multiplayer video games that include genres such as real-time strategy, fighting, first-person shooter and multiplayer online battle arena games. Most major professional esports events and a wide range of amateur esports events are broadcast live via streaming services including twitch.tv and youtube.com. Esports Entertainment Group, Inc. (“EEG”) was formed in the state of Nevada on July 22, 2008 under the name Virtual Closet, Inc., before changing its name to DK Sinopharma, Inc. on June 6, 2010 and then to, VGambling, Inc. on August 12, 2014. On or about April 24, 2017, VGambling, Inc. changed its name to Esports Entertainment Group, Inc. The Company is a diversified operator of iGaming, traditional sports betting and esports businesses with a global footprint.
| Metric | TTM | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 |
|---|---|---|---|---|---|---|
| Revenue | 9.8M | 23M | 58M | 17M | 35M | 12M |
| Net Income | -55M | -34M | - | -26M | -10M | -6.4M |
| EPS | $-86.98 | $-19.63 | $-356.27 | $1.68 | $-1.50 | $-1.10 |
| Free Cash Flow | -9.8M | -16M | -21M | -19M | -2.3M | -2.0M |
| ROIC | -450.5% | -182.4% | - | -32.5% | - | - |
| Gross Margin | 67.9% | 61.7% | 58.6% | 53.2% | - | - |
| Debt/Equity | 0.00 | 0.05 | -6.70 | 0.11 | - | - |
| Dividends/Share | $0.47 | $0.01 | $0.01 | - | - | - |
| Operating Income | -26M | -40M | -89M | -26M | -4.0M | -3.0M |
| Operating Margin | -271.1% | -175.5% | -153.1% | -153.3% | -11.5% | -24.4% |
| ROE | 0.0% | -701.2% | - | -35.3% | - | - |
| Shares Outstanding | 1M | 67M | 67M | 71M | 7M | 6M |
ESPORTS ENTERTAINMENT GROUP, INC. passes 2 of 9 quality checks, indicating weak fundamentals.
The company's 5-year average gross margin is 57.8%. Total shareholder yield (dividends) is 1729.1%.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a 5-year average return on invested capital (ROIC) of -107.4%. This is below average and may indicate limited pricing power.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a market capitalization of $31K. It is classified as a small-cap stock.
Yes, ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) pays a dividend with a trailing twelve-month yield of 1729.10%.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) operates in the Services-Amusement & Recreation Services industry, within the Consumer Cyclical sector.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) reported annual revenue of $23 million in its most recent fiscal year, based on SEC EDGAR filings.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a net profit margin of -146.4%. The company is currently unprofitable.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) generated $-16 million in free cash flow in its most recent fiscal year. Negative free cash flow may indicate heavy investment or operational challenges.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a debt-to-equity ratio of 0.05. This indicates a conservatively financed balance sheet.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) reported earnings per share (EPS) of $-19.63 in its most recent fiscal year.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a return on equity (ROE) of -701.2%. A negative ROE may indicate losses or negative equity.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a 5-year average gross margin of 57.8%. This high margin suggests strong pricing power and a potential competitive moat.
The Ledger Terminal provides 11 years of financial data for ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP), sourced directly from SEC EDGAR filings. This includes income statements, balance sheets, cash flow statements, and key financial ratios.
ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP) has a book value per share of $0.07, based on its most recent annual SEC filing.